bahattab
22-12-2008, 01:25 AM
Conitec Gamestudio Pro A7 v7.05
(http://www.heroturko.com/softwares/)
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Adventure Games...
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Racing Games...
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Sports Games...
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Isometric Games...
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Space Games...
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Jungle Games...
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Board Games...
Gamestudio is for everyone. It offers three levels of access in one single package:
Beginner: Click together games or prototypes from pre-assembled game templates. A simple action game can be built in a few hours this way.
Advanced: Use our tutorial workshops to learn programming, and create commercial quality applications with the easy and effective lite-C programming language. Use the included level and model editors to create the artwork for your game.
Professional: Include Gamestudio's A7 engine into your software using the Source Development Kit and your own preferred language like C++ or Delphi. Use Gamestudio's straightforward art pipeline based on the FBX format for creating your levels and models with high-end editors such as MAX or MAYA.
Download Setup files + crack
http://rapidshare.com/files/99779301/Conitec_Gamestudio_Pro_A7_v7.05.exe
Download Tutorial
http://rapidshare.com/files/99774985/Conitec_Gamestudio_Tutorials.7z
Download Goodies
- Standalone easy-c and modell editor
http://rapidshare.com/files/99772135/Conitec_Gamestudio_Goodies.7z
Homepage from Author: http://www.3dgamestudio.com/
http://www.atyafonline.com/vb/imgcache/950.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/954.png http://www.conitec.net/german/images/nix1x1.gif C4 Robot (http://www.c4robot.com/) • A7 engine • Advertising Game by Son Isik Ltd. http://www.atyafonline.com/vb/imgcache/956.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/958.png http://www.conitec.net/german/images/nix1x1.gif DEEP FIELDS • A7 engine • SPACE MMOG by Wetain (http://www.wetain.com/) http://www.atyafonline.com/vb/imgcache/960.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/962.png http://www.conitec.net/german/images/nix1x1.gif Stromberg (http://www.stromberg.tv/) • A6 engine • TV Series game by wetain (http://www.wetain.com/) http://www.atyafonline.com/vb/imgcache/964.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/966.png http://www.conitec.net/german/images/nix1x1.gif KABUS 22 (http://www.kabus22.com/) • A6 engine • Horror game by Son Isik Ltd. http://www.atyafonline.com/vb/imgcache/968.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/970.png http://www.conitec.net/german/images/nix1x1.gif Inago Rage (http://www.inago-rage.com/) • A6 engine • rooftop shooter by Dejobaan games (http://www.dejobaan.com/) http://www.atyafonline.com/vb/imgcache/972.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/974.png http://www.conitec.net/german/images/nix1x1.gif Glider (http://www.glider-game.com/) • A6 engine • Flight simulator by REVOgames (http://www.revogames.com/) http://www.atyafonline.com/vb/imgcache/977.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/979.png http://www.conitec.net/german/images/nix1x1.gif Memory Cube (http://fourx.com.br/memoryCube) • A5 engine • 2D memory game by FourX (http://www.fourx.com.br/) http://www.atyafonline.com/vb/imgcache/981.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/983.png http://www.conitec.net/german/images/nix1x1.gif Neon • A5 engine • Detective adventure by RatByte http://www.atyafonline.com/vb/imgcache/984.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/986.png http://www.conitec.net/german/images/nix1x1.gif Quedlinburg • A4 engine • EXPO 2000 exhibit by Stiftung Denkmalschutz http://www.atyafonline.com/vb/imgcache/988.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/990.png
Gamestudio/A7
(http://www.conitec.net/english/gstudio/order7.php)
The A7 Engine - Version 7.6
http://www.atyafonline.com/vb/imgcache/991.png The engine is the core of the development system - it generates the 3D image and controls the behavior of the virtual world. Gamestudio's A7 virtual reality engine was developed in 2007 and is one of the fastest engines available today. Its new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries. The brand new lighting engine overcomes the 8 lights limit of today's 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources. Programmers can use plugins for adding new effects and features. The simple and straigthforward C-style DLL interface allows painless access to the engine from all programming languages.
The A7 engine is regularly updated in order to support the newest features of the newest 3D cards. Free A7 updates are released about every six weeks.
Rendering engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Adaptive Binary Tree (ABT) scene manager http://www.atyafonline.com/vb/imgcache/993.png Binary Space Partitioning (BSP) / Potential Visibility Set (PVS) (Pro Edition) http://www.atyafonline.com/vb/imgcache/993.png Indoor and outdoor support, seamless LOD terrain renderer http://www.atyafonline.com/vb/imgcache/993.png Light manager for unlimited point and spot light sources http://www.atyafonline.com/vb/imgcache/993.png Static and dynamic shadows http://www.atyafonline.com/vb/imgcache/993.png Fog areas, Camera portals, reflections and mirrors http://www.atyafonline.com/vb/imgcache/993.png Geometric LOD, detail textures, texture compression http://www.atyafonline.com/vb/imgcache/993.png Softskin models with multiple shaders; bones, vertex, and morph animation http://www.atyafonline.com/vb/imgcache/993.png Animated sprites and decals http://www.atyafonline.com/vb/imgcache/993.png Material properties for static and dynamic objects http://www.atyafonline.com/vb/imgcache/993.png Multiple cameras and render views, multiple monitors, widescreen support
PARTICLE & EFFECT Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Programmable particle generators for multiple particle types http://www.atyafonline.com/vb/imgcache/993.png Beam generators for laser beams and tracer paths http://www.atyafonline.com/vb/imgcache/993.png Pre- and postprocessing shaders, supporting shader models 1.0, 2.0, 3.0 http://www.atyafonline.com/vb/imgcache/993.png HLSL and asm shader languages, FX file import http://www.atyafonline.com/vb/imgcache/993.png Per pixel lighting, bump and environment mapping, Multitexturing (up to 8 textures) http://www.atyafonline.com/vb/imgcache/993.png Layered sky system with sky cubes, sky domes, clouds and backdrop bitmaps http://www.atyafonline.com/vb/imgcache/993.png Dynamic decal system for bullet holes, foot prints, tire marks etc. http://www.atyafonline.com/vb/imgcache/993.png Programmable effects like lens flares, distortion, fisheye, etc. http://www.atyafonline.com/vb/imgcache/993.png Shader workshop and Shader viewer http://www.atyafonline.com/vb/imgcache/993.png More than 40 included shaders: water, cartoon, environment, gooch, bump, lambert, blinn, phong, parallax, occlusion, blur, bloom, dilate, displacements, erode, bleach, sepia, emboss, posterize, lens, and many more effects
Physics & Collision Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Polygon level collision detection http://www.atyafonline.com/vb/imgcache/993.png Physics objects with gravity, damping, elasticity, friction http://www.atyafonline.com/vb/imgcache/993.png Hinge, ball, wheel, and slider joints with motors http://www.atyafonline.com/vb/imgcache/993.png Water physics with dynamic wave generation (Pro Edition) http://www.atyafonline.com/vb/imgcache/993.png Arbitrary axis rotations for space and flight simulators http://www.atyafonline.com/vb/imgcache/993.png Bezier path tracking for camera, actors or vehicles http://www.atyafonline.com/vb/imgcache/993.png Mouse picking and manipulating of 3D objects http://www.atyafonline.com/vb/imgcache/993.png Slow motion / quick motion effect
2D Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Multi-layer system http://www.atyafonline.com/vb/imgcache/993.png Animated 3D and 2D sprites http://www.atyafonline.com/vb/imgcache/993.png Movie player for rendering videos fullscreen and on textures http://www.atyafonline.com/vb/imgcache/993.png GUI panels with various button, slider, display and window types http://www.atyafonline.com/vb/imgcache/993.png Truetype and bitmap fonts http://www.atyafonline.com/vb/imgcache/993.png Screenshot generator
Sound Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Static and dynamic 3D sound sources with Doppler effect http://www.atyafonline.com/vb/imgcache/993.png Multichannel streaming sound player http://www.atyafonline.com/vb/imgcache/993.png WAV, OGG, MID, MP3, WMA, CD support
Network & Game Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Save / Load system for resuming games at arbitrary positions http://www.atyafonline.com/vb/imgcache/993.png Multi-player client/server mode for LAN and Internet (UDP) http://www.atyafonline.com/vb/imgcache/993.png Multizone/multiserver support for MMOG (Pro Edition) http://www.atyafonline.com/vb/imgcache/993.png Expandable through DLL plugins http://www.atyafonline.com/vb/imgcache/993.png Input devices: Mouse, Keyboard, Joystick / Racewheel, SpaceNavigator®, WiiMote® On our website you'll find free plugins and extensions that were written by users and add new features to the engine, like Flash animation, database integration, force feedback, or further input devices.
The lite-C Programming Language http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
We can create a complete game by designing a level, placing items and monsters, attaching behaviors to them, and adding a game menu. So why do we need a programming language at all?
After having 'clicked together' your first games, you'll probably want to do something more ambitious - like realizing your own unique game ideas or special effects. Now it's time to learn programming! Gamestudio's lite-C language allows game programming from a beginner's to a professional level. Lite-C scripts can be attached to any object of the virtual world and react on events like being hit, touched with the mouse, coming close to something and so on.
Lite-C is a lightweight version of C/C++, the language used for commercial games programming. But unlike C++, it's extremely easy to learn and the best way to get introduced into 'real' programming. Anything that's scary to a beginner, like memory and pointer handling, is automatically managed in lite-C.
Still, lite-C is not a script language but a real programming language. It can access all functions from Windows libraries on your PC, including DirectX classes and OpenGL functions. You could write your own 3D engine in lite-C! Unlike many scripting languages like Basic, Python, LUA etc, lite-C is compiled - translated into optimized machine code. Thus a lite-C program runs up to twenty times faster than interpreted scripting languages. This is important as in an abitious game with several thousand actors, 10,000 program functions could run at the same time!
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SED - lite-C script editor and debugger
If you prefer to program in 'real' C++, Delphi or other languages, you can implement Gamestudio's engine into your own programs using the engine SDK. You can even continue to use lite-C as a scripting language; lite-C functions and variables can be called from your program and vice versa.
lite-C FEATUREShttp://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Direct access to the Windows API and DirectX classes and functions http://www.atyafonline.com/vb/imgcache/993.png Control of external devices through port I/O functions http://www.atyafonline.com/vb/imgcache/993.png Easy, transparent multitasking http://www.atyafonline.com/vb/imgcache/993.png Console mode for manipulating variables and objects at runtime http://www.atyafonline.com/vb/imgcache/993.png Syntax-highlighting editor, single-step debugger http://www.atyafonline.com/vb/imgcache/993.png Expandable through external DLL and COM libraries
The Editors http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs2_7.php#top)
Gamestudio comes with level, model and terrain editors so that you can start immediately wihout any hassle with third party editors or format conversion programs. Creating virtual worlds, placing effects, defining movement paths and modeling actor behavior is a logical and straightforward process.
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WED - 3D level editor
A game level consists of an environment with fixed and moving parts - landscapes, dungeons, buildings or cities. Within the environment you can place actors, enemies, objects, light sources that throw shadows, sound sources that emit background sounds, or paths that vehicles follow or guards walk along.
You can either create the landscape and buildings yourself, or import artwork created with 3D content editors like Worldcraft™, Milkshape™ or gameSpace™, or high-end editors like Maya™ or 3D Studio MAX™. All usual 3D file formats (FBX, X, 3DS, ASE, OBJ, MDL, MD2, MAP) are supported. Terrain can be imported through heightmaps from freeware terrain generators like Terragen™.
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MED - model editor and importer
For quick results a huge library of over 1000 textures, sky boxes, building parts, furniture, vehicles, weapons and actors is included.
The Game Templates http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs2_7.php#top)
Templates are a cool concept of creating game content without any programming. First select the genre of your game - like an action game, a car game, or just a walkthrough. Gamestudio will create a basic game script for you and open an empty level. With a mouse click, you can add further template scripts from a library, place objects in your level and attach behaviors to them. Scripts and behaviors can be customized with a wide range of parameters. All this without programming a single line of code - it's as close to the famous "Make Game" button as it gets!
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Game template manager
The game generated this way is still a normal C script, anytime accessible for modifications. If the included game templates are not enough for you, add your own scripts or download templates from the user magazine or the resource site. As soon as your levels are finished, a button click generates the final game in a CD folder ready for distribution. The File Packer (Pro Edition) compresses all artwork belonging to the game into a tiny encrypted resource.
Select your Edition http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
You have the choice of three Gamestudio editions that all include lite-C and the same powerful A7 engine.
The Extra Edition is for classical game development. It contains all functions to create great 2D and 3D games.
The Commercial Edition is for commercial projects. It supports effects and shaders of the newest 3D hardware, as well as network and internet.
The Pro Edition is for big commercial projects. It has basically the same features as the Commercial Edition, but renders huge levels faster and includes one year support.
You can upgrade whenever you want: all editions are 100% up- and downwards compatible. Try before buying? Download (http://www.conitec.net/english/gstudio/download.php) the 30-days trial or the free lite-C version, and start today creating games!
What's new in A7? http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
Gamestudio/A7 is 100% compatible to it's predecessor, Gamestudio/A6; all V6.60 projects will still run under A7. The A7 engine renders noticeably faster than A6 and contains hundreds of new features, such as an improved script language with direct access to DirectX functions, a full physics engine in all editions, an ABT scene manager, improved multiplayer functions, improved terrain renderer, radiosity light mapper, atlas mapping, unlimited dynamic lights, decal system, shader viewer and shader library. For a detailed list of the new features of A7, see manual.conitec.net/newfeatures70.htm (http://manual.conitec.net/newfeatures70.htm).
System requirements http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
Minimum: 512 MB RAM, 3D video card (32 MB), sound card. Recommended: 1 GB RAM, 128 MB video card, Shader 2.0 support.
Windows ME / 2000 / XP / Vista and DirectX 9.0c or above.
Supported file formats: FBX, 3DS, X, OBJ, ASE, MAP, MDL, MD2, FX, BMP, PCX, TGA, JPG, DDS, WAD, MID, WAV, OGG, MP3, MPG, AVI. More formats through 3rd party import filters.
Educational editions http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
For developer teams or for education (http://www.conitec.net/xpages/htm_3dgs/schools.htm), multi-seat Team Editions are available. They can be installed on a network server or on a given number of PCs. All members of the team must use the software for the same project or for learning purposes, and may not use it for separate projects or outside the team or classroom.
The Team Editions are based on the Commercial or Pro Edition, but don't include the license to publish and distribute games. For this, an additional single edition is required. Team Editions for 3 or more seats at a fraction of the normal edition price can be ordered in the online shop (http://www.shareit.com/product.html?productid=300267272) or by email to info (at) 3dgamestudio.net. Students can upgrade their team editions to personal full editions at a reduced price.
Reselling Gamestudio http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
Interested in reselling Gamestudio products? Please contact us for our reseller conditions.
No royalties http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
As owner of any Gamestudio/A7 single edition you can freely publish and distribute your applications. You don't need to pay royalties, you don't need to show credits, you don't need to ask for permission. There is only one exception. It's illegal to use Gamestudio for games that propagate genocide against a certain group, race, nation or religion existing in today's real world.
For the license conditions, see www.3dgamestudio.com/license_eng.pdf (http://www.3dgamestudio.com/license_eng.pdf)
About Conitec
Conitec Datensysteme GmbH is a small German company, founded in 1985. We design software and hardware development tools. Our German HQ is located in the village of Dieburg, southeast of Frankfurt. Our U.S. office is located in San Diego. Conitec is ISO9001:2000 certified.
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Please note: The tutorials by Gamestudio users cover special areas of game design and are NOT for absolute beginners. If you've never worked with Gamestudio before, please start with the 'official' tutorials on the download page (http://3dgamestudio.com/download.php).
Preview Name License Version Remarks
http://www.atyafonline.com/vb/imgcache/1209.png Tileable textures (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/tileabletextures.zip) added 03-20-08 by Salim Larochelle Free A7
http://www.atyafonline.com/vb/imgcache/1210.png Artillerie tutorial (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/artillerie.zip) added 10-31-07 by Michael Hahn Free A7 Artillerieschlag Programmiert!
http://www.atyafonline.com/vb/imgcache/1211.png Terrain tutorial (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/terraintut.zip) added 08-13-07 by Grygoriy Kulesko Free A7 Ein Tutorial zum Thema "Terraingestaltung mit GIMP".
http://www.atyafonline.com/vb/imgcache/1210.png LiteC and Lists (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/lists.zip) added 03-21-07 by Tony Tobianski Free A7 Learn to work with linked lists. Contains 3 parts.
http://www.atyafonline.com/vb/imgcache/1212.png Textures and lighting (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/texlighting.zip) added 02-12-07 by Will Magic Zettler Free A7 Tutorial for making textures and editing textures with lighting for a game engine.
http://www.atyafonline.com/vb/imgcache/1213.png Skinning tutorials (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/skinning.zip) added 02-12-07 by R. Kleyn Free A7 Four little tutorials that should get you started on some proper skinning in MED 6.814.
http://www.atyafonline.com/vb/imgcache/1214.png 2D tutorial (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/2dtutorial.zip) added 10-07-06 by Tobias Mogdans Free A7 A 2D tutorial for beginners written in German and English.
http://www.atyafonline.com/vb/imgcache/1215.png
Preview Name License Remarks
http://www.atyafonline.com/vb/imgcache/1216.png Euripides (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/euripides.zip)
added 09-24-07
by René Unger Free Diablo style rpg-level created with Nighthawk's rpg 2.0 templates.
http://www.atyafonline.com/vb/imgcache/1217.png Castle (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/castle.zip)
added 09-24-07
by Lord Exploited Free
http://www.atyafonline.com/vb/imgcache/1218.png Waste basket (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/wastebasket.zip)
added 07-02-07
by David Yee Free
http://www.atyafonline.com/vb/imgcache/1219.png Platform (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/platform.zip)
added 07-02-07
by David Yee Free
http://www.atyafonline.com/vb/imgcache/1220.png Fireplace (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/fireplace.zip)
added 07-02-07
by David Yee Free
http://www.atyafonline.com/vb/imgcache/1221.png Warehouse 52 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/warehouse.zip)
added 05-14-07
by David Yee Free The prefab is a warehouse. It is small in size but detailed.
http://www.atyafonline.com/vb/imgcache/1222.png Awesome house (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/awehouse.zip)
added 11-10-06
by Caleb Lenox Credits A house for ya guys. It has a dungoen.
http://www.atyafonline.com/vb/imgcache/1223.png Church (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/church2.zip)
added 04-28-05
by Niggi Free
http://www.atyafonline.com/vb/imgcache/1224.png Ranma (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/ranma.zip)
added 09-18-04
by Christoph Armster Credits
http://www.atyafonline.com/vb/imgcache/1225.png City (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/petricity.zip)
added 09-18-04
by Petri Free
http://www.atyafonline.com/vb/imgcache/1226.png Skyscraper2 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/skyscraper2.zip)
added 03-26-04
by Virtual_User Free
http://www.atyafonline.com/vb/imgcache/1227.png Skyscraper (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/basic-skyscraper-wmp.zip)
added 03-08-04
by Virtual_User Free Haven't seen many "buildings" so I thought I would donate one of my play efforts
. http://www.atyafonline.com/vb/imgcache/1228.png Skid (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/skid.zip)
added 01-13-04
by Anthony Lecompte Credits A simple wooden skid to stack boxes or anything else.
http://www.atyafonline.com/vb/imgcache/1217.png Bed (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/bed.zip)
added 12-10-03
by Liam Anderson Free
http://www.atyafonline.com/vb/imgcache/1229.png Another city (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/anothercity.zip)
added
09-09-03 by Robin Greeven
Free
http://www.atyafonline.com/vb/imgcache/1230.png Little city (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/lilcityprefab.zip)
added
08-09-03 by
Robin Greeven Free
http://www.atyafonline.com/vb/imgcache/1231.png Sail boat (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/SailBoat.zip)
added
07-16-03 by
T-Bone Myway Free Old sail ship.
http://www.atyafonline.com/vb/imgcache/1232.png House (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/House2.zip)
added
07-16-03 by
T-Bone Myway Free Nice house. Nothing inside it but still very nice!
http://www.atyafonline.com/vb/imgcache/1233.png Big office building (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/BigOfficeBuilding.zip)
added
07-16-03 by
T-Bone Myway Free Big building (office block).
http://www.atyafonline.com/vb/imgcache/1234.png Big building (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/BigBuilding.zip)
added
07-16-03 by
T-Bone Myway Free Very large building.
http://www.atyafonline.com/vb/imgcache/1235.png Prefab pack2 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/prefabsag2.zip)
added
05-20-03 by
Andreas Groß Credits
http://www.atyafonline.com/vb/imgcache/1236.png Prefab pack1 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/prefabsag1.zip)
added
05-20-03 by
Andreas Groß Credits
http://www.atyafonline.com/vb/imgcache/1237.png Smith (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/smith.zip)
added
05-07-02 by
Russ Bennett Free Smith prefab.
http://www.atyafonline.com/vb/imgcache/1238.png Church (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/h_church.zip)
added
05-07-02 by
Russ Bennett Free Nice church prefab.
http://www.atyafonline.com/vb/imgcache/1239.png Tree (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/firtree.zip)
added
05-07-02 by
Cellulaer Dweller Free Tree prefab.
http://www.atyafonline.com/vb/imgcache/1240.png House (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/house.zip)
added
04-08-02 by
Carlos Lejjena Free Test level included.
http://www.atyafonline.com/vb/imgcache/1241.png Prefab pack (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/pack1.zip)
added 10-15-01 by
Alan Leary Free 6 prefabs for residential use.
http://au.conitec.net/
http://www.heroturko.com/softwares/3086-conitec-gamestudio-pro-a7-v7.05.html
(http://www.heroturko.com/softwares/)
http://www.atyafonline.com/vb/imgcache/923.png
http://www.atyafonline.com/vb/imgcache/937.png
Adventure Games...
http://www.atyafonline.com/vb/imgcache/939.png
Racing Games...
http://www.atyafonline.com/vb/imgcache/941.png
Sports Games...
http://www.atyafonline.com/vb/imgcache/943.png
Isometric Games...
http://www.atyafonline.com/vb/imgcache/944.png
Space Games...
http://www.atyafonline.com/vb/imgcache/946.png
Jungle Games...
http://www.atyafonline.com/vb/imgcache/948.png
Board Games...
Gamestudio is for everyone. It offers three levels of access in one single package:
Beginner: Click together games or prototypes from pre-assembled game templates. A simple action game can be built in a few hours this way.
Advanced: Use our tutorial workshops to learn programming, and create commercial quality applications with the easy and effective lite-C programming language. Use the included level and model editors to create the artwork for your game.
Professional: Include Gamestudio's A7 engine into your software using the Source Development Kit and your own preferred language like C++ or Delphi. Use Gamestudio's straightforward art pipeline based on the FBX format for creating your levels and models with high-end editors such as MAX or MAYA.
Download Setup files + crack
http://rapidshare.com/files/99779301/Conitec_Gamestudio_Pro_A7_v7.05.exe
Download Tutorial
http://rapidshare.com/files/99774985/Conitec_Gamestudio_Tutorials.7z
Download Goodies
- Standalone easy-c and modell editor
http://rapidshare.com/files/99772135/Conitec_Gamestudio_Goodies.7z
Homepage from Author: http://www.3dgamestudio.com/
http://www.atyafonline.com/vb/imgcache/950.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/954.png http://www.conitec.net/german/images/nix1x1.gif C4 Robot (http://www.c4robot.com/) • A7 engine • Advertising Game by Son Isik Ltd. http://www.atyafonline.com/vb/imgcache/956.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/958.png http://www.conitec.net/german/images/nix1x1.gif DEEP FIELDS • A7 engine • SPACE MMOG by Wetain (http://www.wetain.com/) http://www.atyafonline.com/vb/imgcache/960.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/962.png http://www.conitec.net/german/images/nix1x1.gif Stromberg (http://www.stromberg.tv/) • A6 engine • TV Series game by wetain (http://www.wetain.com/) http://www.atyafonline.com/vb/imgcache/964.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/966.png http://www.conitec.net/german/images/nix1x1.gif KABUS 22 (http://www.kabus22.com/) • A6 engine • Horror game by Son Isik Ltd. http://www.atyafonline.com/vb/imgcache/968.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/970.png http://www.conitec.net/german/images/nix1x1.gif Inago Rage (http://www.inago-rage.com/) • A6 engine • rooftop shooter by Dejobaan games (http://www.dejobaan.com/) http://www.atyafonline.com/vb/imgcache/972.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/974.png http://www.conitec.net/german/images/nix1x1.gif Glider (http://www.glider-game.com/) • A6 engine • Flight simulator by REVOgames (http://www.revogames.com/) http://www.atyafonline.com/vb/imgcache/977.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/979.png http://www.conitec.net/german/images/nix1x1.gif Memory Cube (http://fourx.com.br/memoryCube) • A5 engine • 2D memory game by FourX (http://www.fourx.com.br/) http://www.atyafonline.com/vb/imgcache/981.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/983.png http://www.conitec.net/german/images/nix1x1.gif Neon • A5 engine • Detective adventure by RatByte http://www.atyafonline.com/vb/imgcache/984.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/986.png http://www.conitec.net/german/images/nix1x1.gif Quedlinburg • A4 engine • EXPO 2000 exhibit by Stiftung Denkmalschutz http://www.atyafonline.com/vb/imgcache/988.png http://www.atyafonline.com/vb/imgcache/951.png http://www.atyafonline.com/vb/imgcache/990.png
Gamestudio/A7
(http://www.conitec.net/english/gstudio/order7.php)
The A7 Engine - Version 7.6
http://www.atyafonline.com/vb/imgcache/991.png The engine is the core of the development system - it generates the 3D image and controls the behavior of the virtual world. Gamestudio's A7 virtual reality engine was developed in 2007 and is one of the fastest engines available today. Its new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries. The brand new lighting engine overcomes the 8 lights limit of today's 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources. Programmers can use plugins for adding new effects and features. The simple and straigthforward C-style DLL interface allows painless access to the engine from all programming languages.
The A7 engine is regularly updated in order to support the newest features of the newest 3D cards. Free A7 updates are released about every six weeks.
Rendering engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Adaptive Binary Tree (ABT) scene manager http://www.atyafonline.com/vb/imgcache/993.png Binary Space Partitioning (BSP) / Potential Visibility Set (PVS) (Pro Edition) http://www.atyafonline.com/vb/imgcache/993.png Indoor and outdoor support, seamless LOD terrain renderer http://www.atyafonline.com/vb/imgcache/993.png Light manager for unlimited point and spot light sources http://www.atyafonline.com/vb/imgcache/993.png Static and dynamic shadows http://www.atyafonline.com/vb/imgcache/993.png Fog areas, Camera portals, reflections and mirrors http://www.atyafonline.com/vb/imgcache/993.png Geometric LOD, detail textures, texture compression http://www.atyafonline.com/vb/imgcache/993.png Softskin models with multiple shaders; bones, vertex, and morph animation http://www.atyafonline.com/vb/imgcache/993.png Animated sprites and decals http://www.atyafonline.com/vb/imgcache/993.png Material properties for static and dynamic objects http://www.atyafonline.com/vb/imgcache/993.png Multiple cameras and render views, multiple monitors, widescreen support
PARTICLE & EFFECT Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Programmable particle generators for multiple particle types http://www.atyafonline.com/vb/imgcache/993.png Beam generators for laser beams and tracer paths http://www.atyafonline.com/vb/imgcache/993.png Pre- and postprocessing shaders, supporting shader models 1.0, 2.0, 3.0 http://www.atyafonline.com/vb/imgcache/993.png HLSL and asm shader languages, FX file import http://www.atyafonline.com/vb/imgcache/993.png Per pixel lighting, bump and environment mapping, Multitexturing (up to 8 textures) http://www.atyafonline.com/vb/imgcache/993.png Layered sky system with sky cubes, sky domes, clouds and backdrop bitmaps http://www.atyafonline.com/vb/imgcache/993.png Dynamic decal system for bullet holes, foot prints, tire marks etc. http://www.atyafonline.com/vb/imgcache/993.png Programmable effects like lens flares, distortion, fisheye, etc. http://www.atyafonline.com/vb/imgcache/993.png Shader workshop and Shader viewer http://www.atyafonline.com/vb/imgcache/993.png More than 40 included shaders: water, cartoon, environment, gooch, bump, lambert, blinn, phong, parallax, occlusion, blur, bloom, dilate, displacements, erode, bleach, sepia, emboss, posterize, lens, and many more effects
Physics & Collision Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Polygon level collision detection http://www.atyafonline.com/vb/imgcache/993.png Physics objects with gravity, damping, elasticity, friction http://www.atyafonline.com/vb/imgcache/993.png Hinge, ball, wheel, and slider joints with motors http://www.atyafonline.com/vb/imgcache/993.png Water physics with dynamic wave generation (Pro Edition) http://www.atyafonline.com/vb/imgcache/993.png Arbitrary axis rotations for space and flight simulators http://www.atyafonline.com/vb/imgcache/993.png Bezier path tracking for camera, actors or vehicles http://www.atyafonline.com/vb/imgcache/993.png Mouse picking and manipulating of 3D objects http://www.atyafonline.com/vb/imgcache/993.png Slow motion / quick motion effect
2D Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Multi-layer system http://www.atyafonline.com/vb/imgcache/993.png Animated 3D and 2D sprites http://www.atyafonline.com/vb/imgcache/993.png Movie player for rendering videos fullscreen and on textures http://www.atyafonline.com/vb/imgcache/993.png GUI panels with various button, slider, display and window types http://www.atyafonline.com/vb/imgcache/993.png Truetype and bitmap fonts http://www.atyafonline.com/vb/imgcache/993.png Screenshot generator
Sound Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Static and dynamic 3D sound sources with Doppler effect http://www.atyafonline.com/vb/imgcache/993.png Multichannel streaming sound player http://www.atyafonline.com/vb/imgcache/993.png WAV, OGG, MID, MP3, WMA, CD support
Network & Game Engine http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Save / Load system for resuming games at arbitrary positions http://www.atyafonline.com/vb/imgcache/993.png Multi-player client/server mode for LAN and Internet (UDP) http://www.atyafonline.com/vb/imgcache/993.png Multizone/multiserver support for MMOG (Pro Edition) http://www.atyafonline.com/vb/imgcache/993.png Expandable through DLL plugins http://www.atyafonline.com/vb/imgcache/993.png Input devices: Mouse, Keyboard, Joystick / Racewheel, SpaceNavigator®, WiiMote® On our website you'll find free plugins and extensions that were written by users and add new features to the engine, like Flash animation, database integration, force feedback, or further input devices.
The lite-C Programming Language http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
We can create a complete game by designing a level, placing items and monsters, attaching behaviors to them, and adding a game menu. So why do we need a programming language at all?
After having 'clicked together' your first games, you'll probably want to do something more ambitious - like realizing your own unique game ideas or special effects. Now it's time to learn programming! Gamestudio's lite-C language allows game programming from a beginner's to a professional level. Lite-C scripts can be attached to any object of the virtual world and react on events like being hit, touched with the mouse, coming close to something and so on.
Lite-C is a lightweight version of C/C++, the language used for commercial games programming. But unlike C++, it's extremely easy to learn and the best way to get introduced into 'real' programming. Anything that's scary to a beginner, like memory and pointer handling, is automatically managed in lite-C.
Still, lite-C is not a script language but a real programming language. It can access all functions from Windows libraries on your PC, including DirectX classes and OpenGL functions. You could write your own 3D engine in lite-C! Unlike many scripting languages like Basic, Python, LUA etc, lite-C is compiled - translated into optimized machine code. Thus a lite-C program runs up to twenty times faster than interpreted scripting languages. This is important as in an abitious game with several thousand actors, 10,000 program functions could run at the same time!
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SED - lite-C script editor and debugger
If you prefer to program in 'real' C++, Delphi or other languages, you can implement Gamestudio's engine into your own programs using the engine SDK. You can even continue to use lite-C as a scripting language; lite-C functions and variables can be called from your program and vice versa.
lite-C FEATUREShttp://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs7.php#top)
http://www.atyafonline.com/vb/imgcache/993.png Direct access to the Windows API and DirectX classes and functions http://www.atyafonline.com/vb/imgcache/993.png Control of external devices through port I/O functions http://www.atyafonline.com/vb/imgcache/993.png Easy, transparent multitasking http://www.atyafonline.com/vb/imgcache/993.png Console mode for manipulating variables and objects at runtime http://www.atyafonline.com/vb/imgcache/993.png Syntax-highlighting editor, single-step debugger http://www.atyafonline.com/vb/imgcache/993.png Expandable through external DLL and COM libraries
The Editors http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs2_7.php#top)
Gamestudio comes with level, model and terrain editors so that you can start immediately wihout any hassle with third party editors or format conversion programs. Creating virtual worlds, placing effects, defining movement paths and modeling actor behavior is a logical and straightforward process.
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WED - 3D level editor
A game level consists of an environment with fixed and moving parts - landscapes, dungeons, buildings or cities. Within the environment you can place actors, enemies, objects, light sources that throw shadows, sound sources that emit background sounds, or paths that vehicles follow or guards walk along.
You can either create the landscape and buildings yourself, or import artwork created with 3D content editors like Worldcraft™, Milkshape™ or gameSpace™, or high-end editors like Maya™ or 3D Studio MAX™. All usual 3D file formats (FBX, X, 3DS, ASE, OBJ, MDL, MD2, MAP) are supported. Terrain can be imported through heightmaps from freeware terrain generators like Terragen™.
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MED - model editor and importer
For quick results a huge library of over 1000 textures, sky boxes, building parts, furniture, vehicles, weapons and actors is included.
The Game Templates http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/3dgs2_7.php#top)
Templates are a cool concept of creating game content without any programming. First select the genre of your game - like an action game, a car game, or just a walkthrough. Gamestudio will create a basic game script for you and open an empty level. With a mouse click, you can add further template scripts from a library, place objects in your level and attach behaviors to them. Scripts and behaviors can be customized with a wide range of parameters. All this without programming a single line of code - it's as close to the famous "Make Game" button as it gets!
http://www.atyafonline.com/vb/imgcache/997.png
Game template manager
The game generated this way is still a normal C script, anytime accessible for modifications. If the included game templates are not enough for you, add your own scripts or download templates from the user magazine or the resource site. As soon as your levels are finished, a button click generates the final game in a CD folder ready for distribution. The File Packer (Pro Edition) compresses all artwork belonging to the game into a tiny encrypted resource.
Select your Edition http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
You have the choice of three Gamestudio editions that all include lite-C and the same powerful A7 engine.
The Extra Edition is for classical game development. It contains all functions to create great 2D and 3D games.
The Commercial Edition is for commercial projects. It supports effects and shaders of the newest 3D hardware, as well as network and internet.
The Pro Edition is for big commercial projects. It has basically the same features as the Commercial Edition, but renders huge levels faster and includes one year support.
You can upgrade whenever you want: all editions are 100% up- and downwards compatible. Try before buying? Download (http://www.conitec.net/english/gstudio/download.php) the 30-days trial or the free lite-C version, and start today creating games!
What's new in A7? http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
Gamestudio/A7 is 100% compatible to it's predecessor, Gamestudio/A6; all V6.60 projects will still run under A7. The A7 engine renders noticeably faster than A6 and contains hundreds of new features, such as an improved script language with direct access to DirectX functions, a full physics engine in all editions, an ABT scene manager, improved multiplayer functions, improved terrain renderer, radiosity light mapper, atlas mapping, unlimited dynamic lights, decal system, shader viewer and shader library. For a detailed list of the new features of A7, see manual.conitec.net/newfeatures70.htm (http://manual.conitec.net/newfeatures70.htm).
System requirements http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
Minimum: 512 MB RAM, 3D video card (32 MB), sound card. Recommended: 1 GB RAM, 128 MB video card, Shader 2.0 support.
Windows ME / 2000 / XP / Vista and DirectX 9.0c or above.
Supported file formats: FBX, 3DS, X, OBJ, ASE, MAP, MDL, MD2, FX, BMP, PCX, TGA, JPG, DDS, WAD, MID, WAV, OGG, MP3, MPG, AVI. More formats through 3rd party import filters.
Educational editions http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
For developer teams or for education (http://www.conitec.net/xpages/htm_3dgs/schools.htm), multi-seat Team Editions are available. They can be installed on a network server or on a given number of PCs. All members of the team must use the software for the same project or for learning purposes, and may not use it for separate projects or outside the team or classroom.
The Team Editions are based on the Commercial or Pro Edition, but don't include the license to publish and distribute games. For this, an additional single edition is required. Team Editions for 3 or more seats at a fraction of the normal edition price can be ordered in the online shop (http://www.shareit.com/product.html?productid=300267272) or by email to info (at) 3dgamestudio.net. Students can upgrade their team editions to personal full editions at a reduced price.
Reselling Gamestudio http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
Interested in reselling Gamestudio products? Please contact us for our reseller conditions.
No royalties http://www.atyafonline.com/vb/imgcache/992.png (http://www.conitec.net/english/gstudio/order7.php#top)
As owner of any Gamestudio/A7 single edition you can freely publish and distribute your applications. You don't need to pay royalties, you don't need to show credits, you don't need to ask for permission. There is only one exception. It's illegal to use Gamestudio for games that propagate genocide against a certain group, race, nation or religion existing in today's real world.
For the license conditions, see www.3dgamestudio.com/license_eng.pdf (http://www.3dgamestudio.com/license_eng.pdf)
About Conitec
Conitec Datensysteme GmbH is a small German company, founded in 1985. We design software and hardware development tools. Our German HQ is located in the village of Dieburg, southeast of Frankfurt. Our U.S. office is located in San Diego. Conitec is ISO9001:2000 certified.
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Please note: The tutorials by Gamestudio users cover special areas of game design and are NOT for absolute beginners. If you've never worked with Gamestudio before, please start with the 'official' tutorials on the download page (http://3dgamestudio.com/download.php).
Preview Name License Version Remarks
http://www.atyafonline.com/vb/imgcache/1209.png Tileable textures (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/tileabletextures.zip) added 03-20-08 by Salim Larochelle Free A7
http://www.atyafonline.com/vb/imgcache/1210.png Artillerie tutorial (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/artillerie.zip) added 10-31-07 by Michael Hahn Free A7 Artillerieschlag Programmiert!
http://www.atyafonline.com/vb/imgcache/1211.png Terrain tutorial (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/terraintut.zip) added 08-13-07 by Grygoriy Kulesko Free A7 Ein Tutorial zum Thema "Terraingestaltung mit GIMP".
http://www.atyafonline.com/vb/imgcache/1210.png LiteC and Lists (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/lists.zip) added 03-21-07 by Tony Tobianski Free A7 Learn to work with linked lists. Contains 3 parts.
http://www.atyafonline.com/vb/imgcache/1212.png Textures and lighting (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/texlighting.zip) added 02-12-07 by Will Magic Zettler Free A7 Tutorial for making textures and editing textures with lighting for a game engine.
http://www.atyafonline.com/vb/imgcache/1213.png Skinning tutorials (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/skinning.zip) added 02-12-07 by R. Kleyn Free A7 Four little tutorials that should get you started on some proper skinning in MED 6.814.
http://www.atyafonline.com/vb/imgcache/1214.png 2D tutorial (http://www.coniserver.net/coni_users/web_users/pirvu/au/tutorials/zipped/2dtutorial.zip) added 10-07-06 by Tobias Mogdans Free A7 A 2D tutorial for beginners written in German and English.
http://www.atyafonline.com/vb/imgcache/1215.png
Preview Name License Remarks
http://www.atyafonline.com/vb/imgcache/1216.png Euripides (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/euripides.zip)
added 09-24-07
by René Unger Free Diablo style rpg-level created with Nighthawk's rpg 2.0 templates.
http://www.atyafonline.com/vb/imgcache/1217.png Castle (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/castle.zip)
added 09-24-07
by Lord Exploited Free
http://www.atyafonline.com/vb/imgcache/1218.png Waste basket (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/wastebasket.zip)
added 07-02-07
by David Yee Free
http://www.atyafonline.com/vb/imgcache/1219.png Platform (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/platform.zip)
added 07-02-07
by David Yee Free
http://www.atyafonline.com/vb/imgcache/1220.png Fireplace (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/fireplace.zip)
added 07-02-07
by David Yee Free
http://www.atyafonline.com/vb/imgcache/1221.png Warehouse 52 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/warehouse.zip)
added 05-14-07
by David Yee Free The prefab is a warehouse. It is small in size but detailed.
http://www.atyafonline.com/vb/imgcache/1222.png Awesome house (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/awehouse.zip)
added 11-10-06
by Caleb Lenox Credits A house for ya guys. It has a dungoen.
http://www.atyafonline.com/vb/imgcache/1223.png Church (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/church2.zip)
added 04-28-05
by Niggi Free
http://www.atyafonline.com/vb/imgcache/1224.png Ranma (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/ranma.zip)
added 09-18-04
by Christoph Armster Credits
http://www.atyafonline.com/vb/imgcache/1225.png City (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/petricity.zip)
added 09-18-04
by Petri Free
http://www.atyafonline.com/vb/imgcache/1226.png Skyscraper2 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/skyscraper2.zip)
added 03-26-04
by Virtual_User Free
http://www.atyafonline.com/vb/imgcache/1227.png Skyscraper (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/basic-skyscraper-wmp.zip)
added 03-08-04
by Virtual_User Free Haven't seen many "buildings" so I thought I would donate one of my play efforts
. http://www.atyafonline.com/vb/imgcache/1228.png Skid (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/skid.zip)
added 01-13-04
by Anthony Lecompte Credits A simple wooden skid to stack boxes or anything else.
http://www.atyafonline.com/vb/imgcache/1217.png Bed (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/bed.zip)
added 12-10-03
by Liam Anderson Free
http://www.atyafonline.com/vb/imgcache/1229.png Another city (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/anothercity.zip)
added
09-09-03 by Robin Greeven
Free
http://www.atyafonline.com/vb/imgcache/1230.png Little city (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/lilcityprefab.zip)
added
08-09-03 by
Robin Greeven Free
http://www.atyafonline.com/vb/imgcache/1231.png Sail boat (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/SailBoat.zip)
added
07-16-03 by
T-Bone Myway Free Old sail ship.
http://www.atyafonline.com/vb/imgcache/1232.png House (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/House2.zip)
added
07-16-03 by
T-Bone Myway Free Nice house. Nothing inside it but still very nice!
http://www.atyafonline.com/vb/imgcache/1233.png Big office building (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/BigOfficeBuilding.zip)
added
07-16-03 by
T-Bone Myway Free Big building (office block).
http://www.atyafonline.com/vb/imgcache/1234.png Big building (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/BigBuilding.zip)
added
07-16-03 by
T-Bone Myway Free Very large building.
http://www.atyafonline.com/vb/imgcache/1235.png Prefab pack2 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/prefabsag2.zip)
added
05-20-03 by
Andreas Groß Credits
http://www.atyafonline.com/vb/imgcache/1236.png Prefab pack1 (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/prefabsag1.zip)
added
05-20-03 by
Andreas Groß Credits
http://www.atyafonline.com/vb/imgcache/1237.png Smith (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/smith.zip)
added
05-07-02 by
Russ Bennett Free Smith prefab.
http://www.atyafonline.com/vb/imgcache/1238.png Church (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/h_church.zip)
added
05-07-02 by
Russ Bennett Free Nice church prefab.
http://www.atyafonline.com/vb/imgcache/1239.png Tree (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/firtree.zip)
added
05-07-02 by
Cellulaer Dweller Free Tree prefab.
http://www.atyafonline.com/vb/imgcache/1240.png House (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/house.zip)
added
04-08-02 by
Carlos Lejjena Free Test level included.
http://www.atyafonline.com/vb/imgcache/1241.png Prefab pack (http://www.coniserver.net/coni_users/web_users/pirvu/au/prefabs/zips/pack1.zip)
added 10-15-01 by
Alan Leary Free 6 prefabs for residential use.
http://au.conitec.net/
http://www.heroturko.com/softwares/3086-conitec-gamestudio-pro-a7-v7.05.html